D&D Design Range

Lead Designer · Art Direction · Motion

Year

2022-23

Client

dUNGEONS
& dRAGONS

category

gRAPHIC
dESIGN
intro

A selection of my wider Dungeons & Dragons work, across nearly every format a brand can take: full marketing campaigns, physical packaging, and motion spanning a dozen titles. Different books, different tones, one throughline. Take a dense fantasy world and make it cohesive, legible, and worth buying.

The Deck of Many Things — Campaign

The Deck is one of D&D's most chaotic artifacts, so the brief was to sell chaos without making it feel random. I built an identity around tarot and sacred geometry: star fields, harlequin patterns, and cosmic gold, structure and mysticism held in tension, the same way the item itself is powerful but rule-bound. Full marketing campaign plus motion for the live-talent videos.

Spelljams Vinyl Album — Packaging

A high-end trifold vinyl package for the D&D music album, a collaboration between Wizards of the Coast and Kill Rock Stars. I themed the packaging around the Illithid Nautiloid ship, turning the inside spread into the ship's cockpit and reworking in-product ship maps into the record sleeves, with an 80s nod to the era of the original Spelljammer. I also directed the art for the piece, commissioning the original illustrator to extend the key art to size and a new illustration for the interior. This is the print, production, and physical-object side of my work.

Dragonlance: Shadow of the Dragon Queen — Campaign

Dragonlance is war, so the campaign had to feel like one. I built a dark, ember-lit, villain-forward identity, and gave it a mechanic: a dynamic border system that shifts from red to white-hot to purple as the story escalates toward its ultimate villain. The color carries the narrative, signaling the danger rising across the campaign. Full marketing campaign plus motion.

D&D Motion

A reel of motion work spanning a dozen titles, including Bigby Presents: Glory of the Giants, Critical Role: Call of the Netherdeep, Dragonlance, and Planescape. It ranges from title reveals and product spots, looping pieces built to hold a mood rather than sell a beat. Motion is where the campaign identities move, and where I work across the whole D&D line rather than one book at a time.

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KEYS FROM THE GOLDEN VAULT

Case Study

KEYS FROM THE GOLDEN VAULT

Case Study

KONTROLFREEK

Case Study

KONTROLFREEK

Case Study

Let'S WORK

TOGETHER

BASED IN Atlanta,

Georgia

SENIOR

Graphic Designer
motion + Brand

Let'S WORK

TOGETHER

Man